1-2-3 A Calmer Me teaches young children how to self-regulate. The sweet rhyming text shows kids how to slow down their bodies and stop mad feelings from spinning out of control. Includes a “Note to Parents, Teachers, and Other Grown-Ups” with more information about the steps of the “1-2-3” rhyme, and advice for working through the steps with your child.
“Hands are not for hitting. Hands are for saying hello. . .” And for playing, creating, helping, working, learning, encouraging, taking care of oneself, and so many more good things.
This child behavior classic presents charming illustrations along with the encouraging message. Psychologist Martine Agassi helps young children understand that violence is never okay, that they can manage their anger and other strong feelings, and that they’re capable of positive, loving actions. Especially at an age when children are interacting more with others and starting school, they need to know that hitting is unacceptable.
Made to be read aloud, Hands Are Not for Hitting also includes a special section for adults, with ideas for things to talk about and activities to do together.
Recommended for anyone in a caring relationship with a young child; perfect for childcare, preschool, kindergarten, and early elementary school classrooms.
This group program provides step-by-step guidelines for building anger management and assertive emotional expression skills through tailored lessons, group activities and thought-provoking discussions. Suitable for use with children and teenagers aged 5 – 18, this resource will help children to overcome self-destructive patterns of behavior.
This game is designed to teach children more positive ways of acting and reacting to negative situations. The cards offer children several alternative thinking patterns they can use to help them deal with their anger. Through repetitive game play, children will learn how these new throught patterns can help them accept consequences, control anger, and experience more positive feelings. Both the Situation cards and the Thought/Behavior cards may be used by themselves (with no game play) for facilitating group discussion. 2-6 players. Ages 7 & Up.