Game addresses five anger management areas: triggers, symptoms, causes, control, and prevention. Includes laminated cards, chips, calling cards, reproducible handouts, and instructions. Ages 12-18. For up to 16 players.
With 100 plus activities, groups work through Anger Management, Assertion, Stress, Self-Esteem, Sobriety, Problem Solving, and much more to learn self-sufficient survival skills.
This workbook is filled with reproducible activity-based handouts with age-appropriate language, graphics, and illustrations intended to help middle and high school students achieve increased self-esteem and learn important life lessons. Each handout has an instructions sheet outlining the purpose and how to use it with teens. No two activities are alike. 88-pages, spiral-bound, includes CD of activity handouts. Ages 12-18.
Practical Ideas That Really Work for Students with Disruptive, Defiant, or Difficult Behaviors, Second Edition is for educators who work with students with challenging behaviors. Like the other titles in the PITRW series, this easy-to-use resource consists of two main components: a Practical Ideas Manual and an Evaluation Form.
Techniques are provided that can lead to exciting changes in thinking, attitudes, and beliefs about lifestyles and behaviors. It targets drug and alcohol treatment subjects like triggers and relapse prevention.